A bad challenge in game design is when a game is too easy or too hard. Challenges in the game need to be fair and levels should be able to be eventually completed. In a bad challenge he game is made so it cannot be completed where the difficulty level is too high. The game "The Worlds Hardest Game" has a very bad challenge. It has a bad challenge because the blue balls in the game move way too fast for the red square to move through them. If you hit any of the blue balls the game sends you back to the beginning.
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I like this game because it gets you in a zone. You use the controls to eat the little dots to get power-ups and when the ghost become blue you can eat them for points. the object is not to let the ghost eat you or the game will be over. The goal is to eat all the dots without being eaten. The faster the game goes the more my adrenaline rushes to not get eaten by the ghost.
To create the chart I used the circular marquee tool to outline the circle and fill it with either the red, yellow, or blue from my swatches palette. Then I used the mixer brush to create the other various colors.
To create this Coyote picture we used different brushes and water color. We removed the purple colored background of the downloaded image and painted it ourselves. I used the wet edge brush to color the mountains and used a texture brush to create the cactus.
In this image I changed the color f her eyes, boa, and the background. i used the lasso tool to outline the eyes and change the color. I also used the lasso tool to outline the boa and change the color form red to blue.
To create this assignment I used texture brushes. Some brushes i used with a light opacity and others with a strong opacity. I used the leaves sample to create the leaves and also a grass sample to make the patch of grass.
In photoshop I learned how to cut items about and post them on a mannequin. Command plus sign allows you to zoom in to see the image that is being posted better. When using the tools to cut and paste images you have to make sure you do not have a lot of white space about the mage to make it look more realistic.
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AuthorTa'Leah Bacote Archives
February 2018
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